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-
- ΓòÉΓòÉΓòÉ 1. Introduction ΓòÉΓòÉΓòÉ
-
- Digital Music Player
- Copyright (c) 1994 Aria
- All rights reserved
-
- Digital Music Player is a multi-threaded digital media player. DMPlayer
- supports the playback of any media directly supported by the MMPM/2 system as
- well as MOD format music modules. All that is required is that the MMPM/2
- multimedia extensions must be installed. A digital capable audio adapter is
- required. DMPlayer has been designed to work well with you. It is capable of
- playing songs in the background while you get real work done with a minimum of
- interruption (aside from the wonderful music of course). You will be able to
- listen to your favorite modules and still have a responsive system at your
- fingertips. DMPlayer will play modules compressed with your favorite archiver,
- such as zip, zoo or gzip. Multi-file archives are not supported. DMPlayer
- only supports the playback of compressed MOD files, the MMPM/s system does not
- support playback of compressed files at the time of this writing. You can
- create and save list of your favorite media elements. You can mix MOD, WAVE,
- MIDI and AVI files all in one SongList! These SongLists can be saved to be
- loaded at a later date. DMPlayer even (optionally) cooperates with the system
- sounds provided by MMPM/2.
-
- Digital Music Player remembers a lot of things between sessions. Such as which
- windows were open and where they were positioned as well as all of the settings
- and even the last SongList that was opened! This makes using the program
- easier each time you run it. You even have the option of starting DMPlayer
- minimized as well as automatically starting to play the loaded SongList.
-
- Digital Music Player is currently capable of playing the following formats:
-
- o 4 track, 31 and 15 instrument Protracker/Noisetracker modules
- o 4 and 8 track Startrekker modules
- o 6 and 8 track Fasttracker modules
-
- The following formats are also supported through MMPM/2:
-
- o .WAV audio sample files.
- o .MID MIDI song files.
- o .AVI Audio-Video Interleave video animation files.
- o Any other format supported by MMPM/2 in the future.
-
-
- ΓòÉΓòÉΓòÉ 2. Ariaware ΓòÉΓòÉΓòÉ
-
- This software product is provided to you for the sole purpose of evaluation
- prior to purchase. DMPlayer is not free. You are granted license to a trial
- evaluation period of 30 days in which to determine if you wish to continue
- using the program. If you decide to use DMPlayer after the 30 day trial
- period, you must pay the registration fee of $25 (US). Any use beyond the 30
- day trial period is prohibited by law. Please go to Registration for more
- information on how to register.
-
- Digital Music Player is (c) 1994 Aria. All rights reserved.
-
-
- ΓòÉΓòÉΓòÉ 2.1. Limitations ΓòÉΓòÉΓòÉ
-
- If you have not registered DMPlayer, then you will have to face up to a few
- limitations. These limitations are critical, however, they do not interfere
- with the evaluation of the program.
-
- The current limitations are as follows:
-
- 1. Inability to save settings between sessions. Normally, DMPlayer would
- remember window positions, audio settings, playback settings and
- directories accessed.
-
- 2. Inability to load or save SongLists. All other aspects of the SongList
- window are fully functional.
-
- I hope that you do not find that these limitations are too restrictive. You
- should still be able to determine whether or not you wish to use the program
- even with these restrictions.
-
- Due to these limitations, many people may quickly dub this software as
- 'Crippleware' or the like. Be that as it may, I have made a serious investment
- in the development of DMPlayer and I must protect that investment. I have
- tried to do so in the most benign manner possible.
-
-
- ΓòÉΓòÉΓòÉ 2.2. Registration ΓòÉΓòÉΓòÉ
-
- When you register DMPlayer, you will receive a keyfile unlocking the full
- functionality of the program. The one time registration fee will provide you
- with free upgrades for the life of this program. Both minor and major upgrades
- will be made available via your favorite OS/2 shareware distribution site. All
- future versions of this program will automatically be unlocked by the keyfile
- you will receive.
-
- There are two ways to receive your keyfile:
-
- 1. Slooooow, snail mail
-
- 2. Faaaaast, electronic mail to your internet or CompuServe address
-
- The default action for me is to return your keyfile through the mail system.
- You and I both would probably rather I returned your keyfile through email if
- at all possible. I will do this on the condition that I receive some form of
- proof of address of the mailing address you send to me. Here are some examples
- of this proof:
-
- 1. Personal check. If you write me a check, then it probably has your address
- on it and that is proof enough for me.
-
- 2. Address label (or photocopy) of some piece of mail addressed to you at the
- given address. Such as a power bill or something.
-
- 3. Photocopy of some ID card with your name and address on it.
-
- 4. Several other things that I can't think of. As long as your name and
- address appear on something official, it will do.
-
- Pretty simple, eh? If you provide one of the above, then I will get the
- keyfile emailed out to you the day I receive your registration (Or shortly
- thereafter). If you don't, then I'll put the keyfile on a disk and mail it to
- you as soon as I can. You just can't beat that!
-
- Print the REGISTRATION FORM to order your copy of Digital Music Player.
-
-
- ΓòÉΓòÉΓòÉ 2.3. REGISTRATION FORM ΓòÉΓòÉΓòÉ
-
- Send this form to:
-
- Aria
- P.O. Box 1889
- Corvallis, OR 97339-1889
-
- Price $ 25.00 (US)
-
- Free upgrades for the life of the program!
-
- o Please send a Check or Money Order to the address above.
- o Make Checks and Money Orders out to Aria.
- o Credit cards are not accepted at this time.
- o Please do not send cash.
- o All orders must be in US Dollars.
- o No COD's.
-
- The following information will be encoded in the keyfile sent to you.
- Please print or type. Failure to provide complete and accurate information
- will result in your order being delayed or possibly not processed.
-
- Name ________________________________________
-
-
- Mailing ________________________________________
- Address
- ________________________________________
-
- ________________________________________
-
- ________________________________________
-
- ________________________________________
-
-
- Email ________________________________________
- (Internet address or Compuserve ID)
-
- Phone ________________________________________
- (Optional. May help if there is a problem.)
-
- Disk ___ 3.5" ___ 5.25"
-
- Comments:
-
-
- ΓòÉΓòÉΓòÉ 2.4. Contacting the author ΓòÉΓòÉΓòÉ
-
- DMPlayer is an evolving product. Support for other module formats may become
- available in the future. More functionality may be added at some later date.
- All of which is free to registered users. Support is made available via the
- internet. CompuServe users can send mail to the following addresses also by
- specifying the internet mail option.
-
- Mail questions and/or comments to:
-
- dodger@kira.csos.orst.edu
-
- You can always find the newest version of Digital Music Player on the ftp site:
-
- ftp.cdrom.com
-
-
- ΓòÉΓòÉΓòÉ 2.5. Distribution ΓòÉΓòÉΓòÉ
-
- Digital Music Player may be freely distributed provided that the entire archive
- remains intact. Shareware distributors may not charge more than $5 (including
- shipping) for this software package.
-
-
- ΓòÉΓòÉΓòÉ 2.6. Warranty ΓòÉΓòÉΓòÉ
-
- No warranty of any kind is implicitly or explicitly granted through use of this
- program. Aria will not be held liable for any damages resulting form the use
- of this product.
-
-
- ΓòÉΓòÉΓòÉ 3. Installation ΓòÉΓòÉΓòÉ
-
- Digital Music Player needs no special setup. Simply copy the program file
- 'DMPlayer.EXE' into a directory and create a program object if you desire. You
- should copy the help file 'DMPlayer.HLP' into a directory that is in your help
- path. DMPlayer can be placed anywhere. It will search for, or create any
- files that it needs in the directory where the executable is. This will allow
- DMPlayer to be run from the command line without cluttering your file system
- with DMPlayer.INI files.
-
- When you register you will receive the keyfile 'DMPlayer.KEY'. This file
- should be placed in the same directory as 'DMPlayer.EXE'.
-
-
- ΓòÉΓòÉΓòÉ 4. Running DMPlayer ΓòÉΓòÉΓòÉ
-
- DMPlayer will accept MOD files from the command line. DMPlayer understands the
- standard OS/2 wildcard system for selecting files. You can specify as many
- files as you like on the command line:
-
- DMPlayer CoolSong.mod
- DMPlayer mod.* *.mod
- DMPlayer chicken.wav CoolSong.mod "Even Cooler Video.AVI"
-
- DMPlayer will create a new songlist containing all the files specified on the
- command line.
-
- DMPlayer may also be associated with all of your MOD files for even better
- integration with the WPS.
-
-
- ΓòÉΓòÉΓòÉ 5. Using DMPlayer ΓòÉΓòÉΓòÉ
-
- The functionality of Digital Music Player is spread throughout several
- different dialogs and windows. This allows DMPlayer to take up as little or as
- much screen space as you desire.
-
- The Main Dialog
- The Settings Notebook
- The SongList Window
- The Mixer Dialog
- The Song Info Dialog
-
-
- ΓòÉΓòÉΓòÉ 5.1. The Main Dialog ΓòÉΓòÉΓòÉ
-
- Select a control on the DMPlayer main dialog and Double-Click (or press Enter)
- to see more information about that control.
-
- Digital Music Player has been designed to be as useful as possible and yet to
- be as unobtrusive as possible at the same time. Needless to say, it was also
- designed with good looks in mind. The main dialog, pictured above, displays a
- lot of information about what is happening at any time. The dialog was
- designed to somewhat resemble a CD player just so you would be vaguely familiar
- with the interface from the start. The controls will act very similarly to
- their real-world counterparts. You should be set to go!
-
- If you have not done so yet, you may want to take the time to double-click on
- all the controls on the dialog shown above. You will see control specific
- information in a window with more details about what is happening and why it
- may be happening.
-
-
- ΓòÉΓòÉΓòÉ 5.2. The Settings Notebook ΓòÉΓòÉΓòÉ
-
- The Settings Notebook contains all of the options relative to the loading and
- playing of music modules. Most of these settings will have no effect on the
- playback of file formats directly supported by MMPM/2 such as .WAV files. The
- notebook is an elegant way to combine multiple, diverse settings in one, simple
- and easy to use control. The notebook is sizable, and will remember size and
- position (in the registered version) as will the rest of the windows.
-
- There are 4 pages in the notebook:
-
- 1. The Audio Quality page has settings relating to the quality of the playback
- of the module.
-
- 2. The Load Control page has settings relating to keeping the system
- responsive while still providing flawless, continuous playback.
-
- 3. The Decompression Methods page has settings relating to the decompression
- of compressed module files.
-
- 4. The Other page has other settings relating to how DMPlayer acts.
-
-
- ΓòÉΓòÉΓòÉ 5.2.1. Page 1 - Audio Quality ΓòÉΓòÉΓòÉ
-
- There are three settings that directly affect the quality of the audio data
- that is played:
-
- Frequency
-
- This slider controls the output frequency of the audio. Values range from
- 11025hz up to CD quality 44100hz. Some audio adapters may not be able to
- handle some frequency values. DMPlayer will notify you if you attempt to play
- a song at a frequency that is not supported by your audio adapter. The higher
- the frequency is set, the better the song will sound as higher frequencies can
- be reproduced. Also, the higher the frequency, the more processor time
- DMPlayer needs to create the data. So there is a tradeoff to be made between
- the quality of the sound and the responsiveness of the system.
-
- Bits per sample
-
- You can select either 8 or 16 bits per sample playback. 16 bits per sample
- will result in better output quality. 8 bits per sample will result in poorer
- output quality due to the scaling required to adjust the audio data to 8 bit.
- This setting will have a negligible effect on the processor load.
-
- Note: Not all audio adapters support 16 bits per sample.
-
- Number of channels
-
- You can select either mono or stereo playback. Stereo playback sounds vastly
- better than mono playback. This setting will have a negligible effect on the
- processor load.
-
- Note: Not all audio adapters support stereo playback.
-
-
- ΓòÉΓòÉΓòÉ 5.2.2. Page 2 - Load Control ΓòÉΓòÉΓòÉ
-
- Thresholds
-
- Digital Music Player (optionally) uses a dynamic priority adjustment scheme to
- integrate smoothly with other running applications. The Play thread of
- DMPlayer normally runs at the default OS/2 priority. That means that it's
- execution is no more important than any other application running at the same
- time. This means that other applications are free to work and respond as if
- DMPlayer does not exist. If there are other applications running with a higher
- priority, then DMPlayer's Play thread will begin to slow down as OS/2 gives
- more and more processor time to the higher priority task. DMPlayer will allow
- this to happen only until it reaches a user-definable point, called the Lower
- Threshold. Once this point is reached, DMPlayer will raise the priority of the
- Play thread in order to allow it to catch back up. As DMPlayer receives more
- of the processor time, the Play thread will eventually reach another
- user-definable point, called the Upper Threshold. At this point, DMPlayer will
- once again lower the priority of the Play thread back to the OS/2 default.
- This process allows DMPlayer to keep playing uninterrupted music while your
- other, often more important tasks, get the processor time to do what they must.
-
- The Upper Threshold is labeled Raise priority at on the notebook page. This
- value represents a percentage of the buffer that must remain filled with data
- ready to be played. If the buffer drops below this level, then the priority of
- the play thread will be raised to attempt to refill the buffer.
-
- The Lower Threshold is labeled Lower priority at on the notebook page. This
- value represents a percentage of the buffer that must be reached before the
- priority of the play thread will be lowered again.
-
- Enable
-
- This enables/disables the dynamic priority adjustment. If it is disabled, then
- DMPlayer constantly runs at a high priority. This may be unsuitable for some
- systems.
-
- Number of buffers
-
- The number of buffers selected will determine just how much create-ahead buffer
- space there is. The more buffers there are, then the more space there is for
- error. If your system will allow it, then a higher setting is better. This
- will allow a greater range when DMPlayer doesn't care just how full the buffer
- is. If your system has little memory, then fewer buffers may be selected to
- help a little. Lower numbers of buffers are more likely to encounter skipping
- problems when under a heavy system load.
-
- The amount of memory used by the selected number of buffers is also displayed.
-
-
- ΓòÉΓòÉΓòÉ 5.2.3. Page 3 - Decompression Methods ΓòÉΓòÉΓòÉ
-
- Digital Music Player supports the reading of music modules from a single-entry
- compressed file. It does not support more than one file in an archive file.
- This means that you can use zip or gzip or whatever your favorite archiver is
- to compress all your modules and possibly save a significant amount of disk
- space. Modules will typically compress by about 33% from my experience with
- both zip and gzip. The decompression is transparent to the user, DMPlayer just
- matches a method with a mask. DMPlayer supports up to 6 user-definable
- decompression methods.
-
- Extension
-
- Simply enter the extension that you wish DMPlayer to match with the method
- given in the Execute command field.
-
- .gz
- .zip
-
- Execute command
-
- Here is where you enter the command you wish to be executed if DMPlayer matches
- the extension specified.
-
- gzip -dcq
- unzip -p
-
- The command must conform to the following specifications:
-
- o It must emit the decompressed module to standard output (stdout).
- o It must not output any header of any kind.
-
- Shell
-
- You need to enter the command shell you wish DMPlayer to use when executing the
- decompression commands. Some shells will introduce unwanted control characters
- to standard output. 4OS/2 will do this if the StdColors command is used in the
- 4OS2.INI file. It is recommended to set this field to:
-
- [BOOTDRIVE]:\OS2\CMD.EXE
-
-
- ΓòÉΓòÉΓòÉ 5.2.4. Page 4 - Other ΓòÉΓòÉΓòÉ
-
- Share audio device
-
- If this item is checked, then DMPlayer will share the audio device with other
- applications. This will allow you still hear system sounds when DMPlayer is
- running. Whenever another application, such as the WPS (for system sounds),
- requests the device, then DMPlayer will halt playing until the device is handed
- back. This behavior may not be desirable for every configuration, so it is
- optional.
-
- Note: This setting only takes effect when DMPlayer is started.
-
- Startup minimized
-
- If this item is checked, then DMPlayer will start up minimized. This option is
- especially useful when used in conjunction with the next option.
-
- Startup playing
-
- If this item is checked, then DMPlayer will begin playing the first song from
- the playlist with it first loads up.
-
- Support old 15 channel modules
-
- If this item is checked, then DMPlayer will attempt to load the file as an old
- 15 channel module if all else fails. You probably won't need to check this
- unless you have some old modules.
-
- Warning: If this item is checked, DMPlayer will probably crash hard if the file
- is not a module at all. This will happen because there is no way to determine
- if a file is an older module or not. There is no 'signature' in the file and
- DMPlayer just has to try. Quite often it will still catch an invalid module,
- but BE CAREFUL.
-
-
- ΓòÉΓòÉΓòÉ 5.3. The SongList Window ΓòÉΓòÉΓòÉ
-
- The SongList provides a way to group your favorite media elements together. You
- can add any file that is supported by MMPM/2 as well as .MOD formats that are
- supported by DMPlayer. You can arrange, sort, and save the lists as you like.
- Multiple copies of a file can be present in a SongList with no adverse affect.
-
- If you have used a folder on the WPS, then you will feel right at home using
- the SongList container. The SongList allows you to view the list of modules in
- any of the standard formats: Icon, Text, Name, or Details view. This way, you
- can see what you want to, the way you want to.
-
- Drag and drop is also fully supported. Both as a means of re-arranging the
- order of the list and adding files to the list. You can drag files from any
- WPS folder and drop them in the list where you want them. DMPlayer will allow
- you to drop ANY type of file, but I do not suggest exploiting that capability.
-
- DMPlayer is smart enough to display the actual song title instead of simply the
- name of the file in most instances. DMPlayer will not attempt to get the title
- of any of the following:
-
- 1. Compressed modules.
- 2. Files that MMPM/2 recognizes and will play.
-
- The order of the list is completely left up to you. If you start dragging a
- file (or files), then there are several places you can drop them:
-
- 1. Directly on another item. This will result in the items being inserted
- before the target item.
-
- 2. Between other items in the Text, Name or Details view. This will result in
- the items being inserted between the target items. This is not an option
- in the Icon view.
-
- 3. On the container itself. This will result in the items being inserted at
- the end of the list.
-
- It's really simple. Just play with it and you will soon understand.
-
- There are three different popup menus available. Each one will appear with you
- press the context menu button on your mouse. This defaults to the right mouse
- button.
-
- o SongList Main Menu
-
- This menu will popup over the SongList itself. It contains all of the
- commands relevant to the entire SongList.
-
- - New
-
- Start a new SongList from scratch.
-
- - Open
-
- Open a SongList. This will bring up the standard file dialog to select a
- SongList to load.
-
- - Save
-
- Save the current SongList.
-
- - Save as
-
- Save the current SongList with a new name.
-
- - Add songs
-
- Add songs to the current SongList. This will bring up the standard file
- dialog where you can select multiple files to add to the list.
-
- - View
-
- There are several ways in which to view the contents of the SongList. Each
- view shows the song title, not the file name.
-
- o Icon
-
- Select the Icon view.
-
- o Text
-
- Select the Text view. If the Flowed menu item is checked, then the
- view will be Flowed Text.
-
- o Name
-
- Select the Name view. If the Flowed menu item is checked, then the
- view will be Flowed Name.
-
- o Details
-
- Select the Details view. This view also shows the following
- information abou the song file:
-
- - Full pathname of the song file.
-
- - Size of the file in bytes.
-
- - Creation date.
-
- - Creation time.
-
- o Flowed
-
- Check this menu item if you wish the Text and Name views to be flowed.
-
- - Select
-
- o Select all
-
- Select all the items in the SongList.
-
- o Deselect all
-
- Deselect all the items in the SongList.
-
- - Sort
-
- The items in the SongList can be sorted several different ways. This menu
- item is a conditional cascade. To reorder the list using the previously
- selected sort method, simply select 'Sort'. To change the sort method,
- cascade the menu and select a new method. The selected method is saved
- between sessions.
-
- o None
-
- Do not sort the list.
-
- o Name
-
- Sort by the title of the song.
-
- o File size
-
- Sort by the size of the file.
-
- o Creation date
-
- Sort by the creation date of the file.
-
- o Simply random
-
- Randomize the order of the list.
-
- o Maintain sort order
-
- Maintain the order of the list. If this item is checked, the list will
- be reordered whenever it is loaded and whenever a new songs are added.
- This option goes well with the 'Simply random' option to keep things
- unpredictable.
-
- o Single Item Menu
-
- This menu will popup when only one item is selected.
-
- - Play
-
- Play this song. A song may also be played simply by double-clicking on it
- in the list.
-
- - Remove
-
- Remove this song from the list.
-
- - Delete file
-
- Delete this song from the disk as well as removing it from the list. You
- will be asked to confirm.
-
- o Multiple Items Menu
-
- This menu will popup when several items are selected.
-
- - Remove
-
- Remove these songs from the list.
-
- - Delete file
-
- Delete these songs from the disk as well as removing it from the list. You
- will be asked to confirm.
-
-
- ΓòÉΓòÉΓòÉ 5.4. The Mixer Dialog ΓòÉΓòÉΓòÉ
-
- This dialog allows you to adjust a few of the mixer settings for your audio
- card. Some audio cards do not support the modification of these settings, see
- Hardware issues for more information. The settings will not be disabled if
- even if your audio adapter does not have a software settable mixer. This is
- due to a limitation in the MMPM/2 API. These settings only affects DMPlayer's
- output.
-
- You can adjust the Volume, Balance, Bass and Treble if your card supports the
- setting of these values by software.
-
-
- ΓòÉΓòÉΓòÉ 5.5. The Song Info Dialog ΓòÉΓòÉΓòÉ
-
- This dialog displays more detailed information about the song currently loaded.
- It displays the song title, type of the song, number of channels (tracks), the
- actual file name, and a list of the samples contained in the file.
-
-
- ΓòÉΓòÉΓòÉ 6. What is a MOD file? ΓòÉΓòÉΓòÉ
-
- A MOD file is a digital song file. The format was developed on the Amiga
- family of computers to take advantage of that machines 4 DACs (Digital to
- Analog Converters). The file contains blocks of commands for each track. Each
- command tells what instrument to play and at what note to play it. Special
- effects are also specified by the commands. The instruments are stored as
- samples at the end of the track information. Hence the rather large size of
- MOD files. The format originally consisted of only 4 tracks and 15
- instruments. It has since evolved to anywhere from 4 to 8 tracks and 31
- instruments. A 'standard' MOD file now has 4 tracks and 31 instruments. Some
- trackers produce 6 and 8 track MOD files with 31 instruments.
-
- One of the best places to find MOD files is at an Aminet site. There is an
- Aminet mirror at:
-
- ftp.cdrom.com
-
- Relevant directories are:
-
- aminet/mods/misc
- aminet/mods/pro
-
- Another promising site is the new multimedia site at:
-
- hobbes.nmsu.edu
-
- This site is chock full of .WAVs, .MIDs, .AVIs, and .MODs.
-
-
- ΓòÉΓòÉΓòÉ 7. Hardware issues ΓòÉΓòÉΓòÉ
-
- One might think that the advent of MMPM/2 introduces the age of pure hardware
- independence. While MMPM/2 goes a LONG way in doing that, there will still be
- problems rising from the fact that SOMEONE has to write device drivers for each
- audio adapter out there. And while these drivers do exist, there remains a lot
- to be desired. So, while DMPlayer SHOULD work just fine with any MMPM/2
- supported audio adapter, there may still be some things to look out for.
-
- o Pro Audio Spectrum (Studio) 16
- o Sound Blaster family
-
-
- ΓòÉΓòÉΓòÉ 7.1. Pro-Audio Spectrum (Studio) 16 ΓòÉΓòÉΓòÉ
-
- In order to listen to 16 bit audio, you may need to set the DMA channel 5 or
- above. All lower channels only support 8 bit (at a time) DMA and seem to cause
- problems when doing 16 bit audio under MMPM/2.
-
-
- ΓòÉΓòÉΓòÉ 7.2. SoundBlaster family ΓòÉΓòÉΓòÉ
-
- There don't seem to be any specific problems with this card, but there have
- been many reports of seeming 'random' crashes that are impossible to track
- down. My only hope is that Creative Labs will better support these cards in
- the future.
-
- If you are having terrible problems with your SoundBlaster you may want to make
- the following change to the device driver statement in CONFIG.SYS:
-
- DEVICE=SB16D2.SYS 1 5 5 220 8 "$SBAud1"
-
- The 8 should be replaced with a 2.
-
-
- ΓòÉΓòÉΓòÉ 8. Thanks ΓòÉΓòÉΓòÉ
-
- Thanks go out to the following people for doing some serious late night bug
- hunting:
-
- Adrian Idzik
- Linden deCarmo
- Dave Killian
- Chance Geurin
-
- Special thanks to Linden deCarmo for all his support and answered questions
- about the innermost workings of MMPM/2. You guys did a great job with MMPM/2
- Linden! Thanks for all the help and answered questions and bug reports and
- moral support and, oh, well, you get the idea...
-
- Thanks to my other early beta testers. You all helped out!
-
- Thanks also goes out to Kathleen Panov, Larry Salomon (aka Q) and Arthur Panov
- for their work on the wonderful 'The Art of OS/2 2.1 C Programming'. It is an
- absolutely GREAT book and a MUST-HAVE for any OS/2 programmer.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- Press this button to start playing the currently loaded file. If no file is
- loaded, then DMPlayer acts as if you pressed the Next button.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- Press this button to pause the playback of the file. If the file is currently
- paused, then DMPlayer acts as if you pressed the Play button.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- Press this button to stop the playback of the file. The file remains loaded
- into memory at this point.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- Press this button to move 1 track backward if the current file is a MOD.
- Otherwise DMPlayer will attempt to skip 1 second backwards. This may not
- always succeed depending upon the media type. There will be a slight delay
- before the change takes effect. Rapid pressing of this button will have no
- further effect.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- Press this button to move 1 track forward if the current file is a MOD.
- Otherwise DMPlayer will attempt to skip 1 second forward. This may not always
- succeed depending upon the media type. There will be a slight delay before the
- change takes effect. Rapid pressing of this button will have no further
- effect.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- Press this button to load the previous file from the SongList. If the SongList
- has changed, or a new SongList has been loaded, then the file DMPlayer loads
- may be just about anything in the list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- Press this button to load the next file from the SongList. If the SongList has
- changed, or a new SongList has been loaded, then the file DMPlayer loads may be
- just about anything in the list.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- The name of the currently loaded SongList is displayed here. This is also
- where messages from the SongList window will appear.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- The name of the currently loaded file is displayed here. If the file is a MOD,
- then this will be the actual song title, otherwise it will be the name of the
- file. The file will remain loaded in memory even if it is deleted from the
- disk. Status and error messages related to the loading and playing of the file
- will also be displayed in this window.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- This control displays a percentage that represents the amount of the total
- buffer space that has been preloaded with song data. The percentage shown here
- directly relates to the percentages set in the Load Control page of the
- Settings Notebook. This control will turn red if it has dropped below the
- Lower Threshold. It will turn green once it reaches the Upper Threshold again.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- This control displays the currently playing track. The display is not acutely
- accurate. It will be close enough for our interests however. The only
- inaccuracy is a slight time delay between when the track actually changes and
- when the message is sent through MMPM/2 to DMPlayer to get updated.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- This control displays the total number of tracks to be played in the duration
- of the song.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- This control displays the total elapsed time that the file has been playing. If
- the file is a MOD, then the time displayed is unaffected by pressing the Fast
- Forward or Rewind buttons. Therefore, this display may not accurately show the
- time offset into the song if the user has skipped around a bit.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- Digital Music Player has several threads concurrently running, taking full
- advantage of the multitasking nature of OS/2. The Play thread is the main data
- creation thread. It basically does all of the work of interpreting the song
- data and rendering it in an audible form to the buffer for MMPM/2 to read.